19 March, 2017

Sourcery by Terry Pratchett


1. This titular pun gives a good sense of where Pratchett heads with the novel: if this were a movie, this would be the big, dumb, fun, action-comedy. This is a chase, this is a revenge story eight years in the making, this is powers growing exponentially. There's a harem, a magic carpet, some wizard fights, a rich caliph, a beautiful girl, a climactic battle in multiple parts, and the whole thing is an extended chase scene—this novel shows Pratchett demolishing pulp fiction, while simultaneously building up a good example of a pulp-based novel. It often references the Song of Solomon, One Thousand and One Nights, Kubla Khan, and Middle Eastern myth and tradition.
The truth isn't easily pinned to a page. In the bathtub of history the truth is harder to hold than the soap and much more difficult to find.

2. In terms of a theme, this novel initially seems to be Pratchett returning to primarily lampooning fantasy tropes. But he continually plays on the action-adventure themes apparent in a lot of pulp fiction, so I believe his main theme is pulp.
—Supporting evidence is all over the place. Like in the way Pratchett uses deus ex machina plot resolutions—instead of simple escapes from tight spots by unforeshadowed powers, there’s always a twist to the escape: the carpet we half-expect because of the trope is unintentionally mounted upside down, the luggage is acting like a jilted lover when he stumbles upon and ends a wizard fight, the proto-hero is attempting to stop the Ice Giants when they stop because of the gods, all Rincewind has for the climactic battle is cynical compassion and a sock with a half-brick in it, etc. In one sense, this tactic shows Pratchett taking pulp and moving it one step closer to a rational reality—at least as rational as Discworld ever gets—showing him remaking the tropes as his own. While in another sense, they also point out the ridiculous in pulp plot resolutions. And those intertwined senses make Pratchett worthy of reading.
—On the other hand, there is no strong, central hero character, which pulp almost requires. So perhaps my conclusion on the theme is stretching things a bit. Maybe there isn’t a strong central theme outside of the base theme of the whole series—playing with the tropes of fantasy. Or perhaps this is the pulp novel that simply exists without a strong, violent lead—like Reservoir Dogs, the heist film without the heist. I like this idea.
“I don’t know what to do,” he said.

“No harm in that. I’ve never known what to do,” said Rincewind with hollow cheerfulness. “Been completely at a loss my whole life.” He hesitated. “I think it’s called being human, or something.”

3. As for characters, Rincewind seems to exist for jokes, mostly. But also to stay out of the way of more interesting characters and provide a cynical, running commentary on them. Though the commentary is endearing, the Rincewind thing is starting to grow stale, and I felt a bit of relief that Rincewind ended up in the Dungeon Dimensions at the end, presumably unable to return.
—I think Coin was a real miss by Pratchett. His character arc reveals itself through others’ views of him and what others see him doing. We never see Coin and his father fighting, but we hear about it. We never get a sense of who Coin really is until the end, when Rincewind unlocks him. This could have been an insightful story about living up to the expectations of our parents versus finding our own path, about believing what our parents taught instead of thinking things through for ourselves, about a conflicted character trying to honor his father and also follow his conscious while coming of age—but the story is too caught up in action-adventure to delve into that and it’s all dropped on the reader at the end, with minimal exploration earlier in the novel.
Perhaps it would be simpler if you just did what you're told and didn't try to understand things.
—That said, Nijel as the hero-in-training, and Conina as the repressed, heroine hairdresser—are both wonderful characters. They’re full of internal conflicts and goals that they are constantly falling short of, while allowing their own strengths in other places to shine. It’s a tactic he has used well in the past, including with Rincewind, and one I hope he uses more often in the future of this series.
It's vital to remember who you really are. It's very important. It isn't a good idea to rely on other people or things to do it for you, you see. They always get it wrong.

4. As a novel, this is better than the first two books in the series, but not as good as Mort. Plot-wise, it’s got a strong central theme—all of the parts relate back to the Sourcery war ongoing, but the scenes jump around in a series of short stories like the first two did. It’s a better novel because the short stories are all clearly related to the plot, and the characters carry-over, but it still left me not as enthusiastic about this novel as I am about Mort. Perhaps this attempt at synthesizing a novel with those earlier works results from the quick pace of publishing—this is his third novel published in seventeen months. Maybe my belief that the theme is pulp fiction comes from this jumping around. Any way you rationalize it though, this is not as good of a novel as Pratchett can write. It’s funny, but not his best.
As they say in Discworld, we are trying to unravel the Mighty Infinite using a language which was designed to tell one another where the fresh fruit was.

5. And that’s about all I want to say about Sourcery. It’s a good novel, and I’d give it to a D&D player in a hearbeat because the plot echoes so many games that I’ve played. But that plot wears thin, the characters are inconsistent, and an ultimate theme may still be lacking. All of that’s okay in the end though: the jokes are good, as are the insights, and really, why are we still reading Pratchett if not for those aspects? By examining such a niche market so carefully in such a particular time, he reveals things about the world he lives in that other, more serious authors regularly miss.
It is a well-known established fact throughout the many-dimensional worlds of the multiverse that most really great discoveries are owed to one brief moment of inspiration. There's a lot of spadework first, of course, but what clinches the whole thing is the sight of, say, a falling apple or a boiling kettle or the water slipping over the edge of the bath. Something goes click inside the observer's head and then everything falls into place. The shape of DNA, it is popularly said, owes its discovery to the chance sight of a spiral staircase when the scientist=s mind was just at the right receptive temperature. Had he used the elevator, the whole science of genetics might have been a good deal different.

This is thought of as somehow wonderful. It isn't. It is tragic. Little particles of inspiration sleet through the universe all the time traveling through the densest matter in the same way that a neutrino passes through a candyfloss haystack, and most of them miss.

Even worse, most of the ones that hit the exact cerebral target, hit the wrong one.

For example, the weird dream about a lead doughnut on a mile-high gantry, which in the right mind would have been the catalyst for the invention of repressed-gravitational electricity generation (a cheap and inexhaustible and totally non-polluting form of power which the world in question had been seeking for centuries, and for the lack of which it was plunged into a terrible and pointless war) was in fact had by a small and bewildered duck.

By another stroke of bad luck, the sight of a herd of wild horses galloping through a field of wild hyacinths would have led a struggling composer to write the famous Flying God Suite, bringing succor and balm to the souls of millions, had he not been at home in bed with shingles. The inspiration thereby fell to a nearby frog, who was not in much of a position to make a startling contributing to the field of tone poetry.

Many civilizations have recognized this shocking waste and tried various methods to prevent it, most of them involving enjoyable but illegal attempts to tune the mind into the right wavelength by the use of exotic herbage or yeast products. It never works properly.

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