04 August, 2015

Childhood's End by Arthur Clarke


1. I do not think the Clarke is bad at creating characters, as opposed to Heinlein; just that Clarke's characters only serve the story, so they are abandoned after their usefulness. Like here, the head of the U.N. is a very good character—an honest portrayal of the aging statesman on the brink of retirement. And he fades out once the story moves into the future 50 years. The story is not about him. Or really any other character. Clarke's stories are typically about something other than a character or situation. Here it is about mankind's curiosity and capacity to change. Though the Supervisor lasts the whole novel, it is not focused on him and therefore is not really about him. Clarke writes like a good historian and anthropologist—think Thor Heyerdahl's Kon-Tiki or Giles Milton's Samurai William—rather than a more traditional storyteller. The characters serve the story, not the other way around as it often seems like Heinlein does.

2. Let me modify one thing: I think the theme of the story is creativity—which is the combination of curiosity and capacity to adapt, in a sense. At the end, when mankind is adapted to something beyond recognition and our ability to fully fathom, they return to creativity and their interest in pushing past their comfort zones in an attempt to find their place, to come of age, to end their childhood. Further, each section of the novel can be said to have creativity as a central theme: Stormgren is creative when he catches a glimpse of Karellen, an action which is the culmination of that section; Jan's creativity leads him to not only discover the Overlord homeworld, but to figure out a way to get there and achieve his goals; New Athens is all about creativity, a sort of artist's colony attempting to create creativity in the absence of struggle and strife; and at the end, the Overlords study the children in an effort to recreate their actions. The novel is centered on creativity. It examines what typically leads both towards and away from creativity. It places creativity as a basic human characteristic, maybe even a need.


3. The basic philosophical conclusion is that mankind's end must echo man's end: the life of one man who dies of old age is book ended by feebleness and rapid change—we both start out and end up crawling and unable to support ourselves by ourselves. Here Clarke theorizes that mankind's evolutionary path must be the same—we begin relying upon the earth, our mother, for everything, which mostly includes our material wants; and we end up relying upon our father, a "great consciousness", and his winged minions to guide us towards acceptance of our material mortality. This is an interesting idea for mental gymnastics that Clarke further expands in his later book 2001: A Space Odyssey. However, in 2001, the second frailty applies to only one man and it is more of a second birth than a final death. Here it applies to all mankind, and because the perspective is on Jan and the Overlords at the end, there's more emphasis on the final death of the material form, not what the humans become.

4. The paranormal activities within the book are interesting and help lend a mystery deeper than the plot's mystery of the Overlords. It is an element of few novels, yet Clarke makes it interesting, engaging, and keeps it from being sensational. It seems courageous to take on something as a key minor theme that every reader will have an opinion on. I thought it was done well.


5. The human race is lulled into lethargy by a Golden Age that destroys their quality creative outputs. This is a difficult assumption to follow. When faced with the sheer mystery of the Overlords, I have a hard time believing that every human would fold up their hand and step back from the table of progress and creativity. I don't buy it. Clarke's deus ex machina explaining away is simply that a culture's change in 50 years can be great—inconceivable even. This is shallow. It's only inconceivable because Clarke did not show it to the readers.

6. This episodic novel lacks a frame narrative, but does not need one. It still works because it is tied tightly together with the overarching theme of creativity, which acts in place of a frame narrative. The religions of the world all fall once the creativity of interpreting historical mysteries and context evaporates. Once the mystery of "can we travel in space?" is revealed—yes, we can—the creative search for how ceases. Once the necessity of creative living through strife and struggle is removed, artistic output ceases to be relevant or quality. As I noted above, this is a hard pill to swallow, but it is the theme that holds the episodes together and gives the whole novel legibility.


7. Some of the episodes shift scope: Clarke uses a macro angle on the Ouija game and the Greggson's life in New Athens, but often shifts to a wide angle perspective of humanity as a whole. The novel switches from details to broad brush strokes and then back again. This also is similar to 2001. And it works for me because both the detailed examinations and broad overviews are centered upon that central theme. I find this tactic interesting, but at times difficult. I think he almost always pulls it off here without jarring the reader too badly—after all, a new chapter is not just following the last chapter; or, chapter breaks signal those scope changes adequately—but it is not something I feel like I want to try in my own writing just now, because of the danger of losing the reader and my preference for exploring characters. It is like he keeps changing the context and the characters, just like a historian who examines a character central to the historical thread he is following, then the context surrounding that character, then that character again, then the context again, etc. This specifically reminds me of both Nathaniel's Nutmeg and Samurai William by Giles Milton.

8. I do not want to seem to say that this book is bad, because it isn't: I enjoyed it immensely. But I enjoyed 2001 more, and that treads a lot of similar ground: what makes us human, human evolution, a great consciousness meeting humanity, and the creative and curious drive to explore, know, and progress. This novel does step out on its own in alien invasion, religion, and social engineering; where 2001 expands into AI, space travel, and prehistory. I enjoyed both novels, but experienced some fatigue reading them back to back due to their similarities. And I enjoyed 2001 more.

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